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  2. Language primitive - Wikipedia

    en.wikipedia.org/wiki/Language_primitive

    In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.

  4. List of graphical user interface elements - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_user...

    MS-DOS and Unix consoles are examples of these types of windows. Terminal windows often conform to the hotkey and display conventions of CRT-based terminals that predate GUIs, such as the VT-100. A child window opens automatically or as a result of a user activity in a parent window. Pop-up windows on the Internet can be child windows.

  5. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  6. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    The program is also used as educational software. Jim Muller wrote The Great Logo Adventure , a complete Logo manual using MSWLogo as the demonstration language. MSWLogo has evolved into FMSLogo : An Educational Programming Environment, a free, open-source implementation of the language Logo for Microsoft Windows .

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A basic example is in the argv argument to the main function in C (and C++), which is given in the prototype as char **argv—this is because the variable argv itself is a pointer to an array of strings (an array of arrays), so *argv is a pointer to the 0th string (by convention the name of the program), and **argv is the 0th character of the ...

  8. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  9. Opaque data type - Wikipedia

    en.wikipedia.org/wiki/Opaque_data_type

    Typical examples of opaque data types include handles for resources provided by an operating system to application software. For example, the POSIX standard for threads defines an application programming interface based on a number of opaque types that represent threads or synchronization primitives like mutexes or condition variables. [2]