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The Albin Countergambit is a chess opening that begins with the moves: 1. d4 d5 2. c4 e5. and the usual continuation is: 3. dxe5 d4. The opening is a gambit and an uncommon response to the Queen's Gambit. In exchange for the sacrificed pawn, Black has a central wedge at d4 and gets some chances for an attack.
Ordered by chess opening: . Albin Countergambit: Lasker Trap; Blackmar–Diemer Gambit: Halosar Trap; Bogo-Indian Defence: Monticelli Trap; Budapest Gambit: Kieninger Trap; Englund Gambit Trap
Albin Countergambit – D08 – 1.d4 d5 2.c4 e5 [1] Zilbermints Gambit ... Tarrasch Defense Marshall Gambit – D32 – 1.d4 d5 2.c4 e6 3.Nc3 c5 4.cxd5 exd5 5.e4 [225]
The Albin Countergambit. The black pawn on d4 is stronger than it appears. 4. e3? Careless. Usual and better is 4.Nf3. 4... Bb4+ 5. Bd2 dxe3! (see diagram) Now White's best option is to accept doubled pawns with 6.fxe3, which the Encyclopaedia of Chess Openings gives as the best move. Black gets a slight advantage, but White has avoided the ...
How to Play the Albin Countergambit, Eric Schiller, Chess Enterprises, 1991. ISBN 90-454-7019-5. How to Play the Belgrade Gambit, Eric Schiller, Chess Digest, 1997. ISBN 0-87568-294-4. How to Play the Chigorin Defense in the Queen's Gambit Declined, Eric Schiller, Chess Enterprises, 1991. ISBN 0-945470-11-8.
Not all opening lines involving the sacrifice of material are named as gambits, for example the main line of the Two Knights Defense (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5) in which Black sacrifices a pawn for active play is known as the "Knorre Variation", though it may be described as a "gambit".
Countergambit: A gambit played by Black, often in response to another gambit. Examples of this include the Albin Countergambit in response to the Queen's Gambit, the Falkbeer Countergambit in response to the King's Gambit, and the Greco Counter Gambit (the former name of the Latvian Gambit) in response to the King's Knight Opening.
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").