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The natural mapping between the multimodal input, which is provided by several interaction modalities (visual and auditory channel and sense of touch), and information and tasks imply to manage the typical problems of human-human communication, such as ambiguity. An ambiguity arises when more than one interpretation of input is possible.
Pages in category "Multimodal interaction" ... Haptic technology; Head-mounted display; ... (human–computer interaction) Multimodal Architecture and Interfaces;
Murray writes in his article, through the use of Richard Lanham's The Electronic World: Democracy, Technology, and the Arts, is an example of multimodality how "discursive text is in the center of everything we do," going on to say how students coexist in a world that "includes blogs, podcasts, modular community web spaces, cell phone messaging ...
The Multimodal Architecture and Interfaces specification is based on the MVC design pattern, that proposes to organize the user interface structure in three parts: the Model, the View and the Controller. [3] This design pattern is also shown by the Data-Flow-Presentation architecture from the Voice Browser Working Group. [4]
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
A mobile station (MS) [1] [2] comprises all user equipment and software needed for communication with a mobile network. The term refers to the global system connected to the mobile network, i.e. a mobile phone or mobile computer connected using a mobile broadband adapter. This is the terminology of 2G systems like GSM.
Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images, or video.This integration allows for a more holistic understanding of complex data, improving model performance in tasks like visual question answering, cross-modal retrieval, [1] text-to-image generation, [2] aesthetic ranking, [3] and ...
Shannon–Weaver model of communication [86] The Shannon–Weaver model is another early and influential model of communication. [10] [32] [87] It is a linear transmission model that was published in 1948 and describes communication as the interaction of five basic components: a source, a transmitter, a channel, a receiver, and a destination.