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2020 Japan Media Works (1995–2008) ASCII Media Works (2008–present) PlayStation games [48] [49] Diànzǐ Yóuxì Ruǎnjiàn: 1994 2012 People's Republic of China China Association for Science and Technology: China's first video game magazine. Covered PC and console gaming, anime, music, etc. [50] Donya ye Bazi: 2005 2014 Iran Donyaye Bazi ...
Welcome to the WikiProject Video games Reference Library, a directory for sources to use when editing articles about video games.This library provides specialty guidance for print materials, defunct websites, and other sources that are offline, inaccessible, or otherwise difficult to find through traditional search engine methods.
Nintendo Fun Club News preceded Nintendo Power as a newsletter sent to club members for free. [5] In mid-1988 it was discontinued after seven issues [6] in favor of Nintendo Power. The new magazine was founded by Nintendo of America marketing manager Gail Tilden in 1988. [7] The first issue, dated July/August 1988, spotlights the NES game Super ...
The magazine originally shipped with an accompanying 3.5-inch (89 mm) floppy disc. A CD demo disc (labelled CD Gamer) was released alongside the floppy disk edition from issue 11 onwards with the first CD Gamer containing all the content from the previous 10 issues' floppy discs. The single CD was later expanded to two CDs.
The site also launched The Escapist +, which allows readers to view the site without advertisements. [4] Management under Calandra saw a surge in original content as the site transitioned from a gaming news focus to gaming commentary. In October 2020, Bob Chipman's contract with The Escapist was not renewed. [26]
Pages in category "Video game magazines published in the United States" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes .
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A Profound Waste of Time is a British contemporary video game magazine. Crowdfunded through Kickstarters, the magazine is self-published by freelance graphic designer Caspian Whistler. The campaign for the first issue in 2016 raised £39,000; four issues have been published, and a fifth is being crowdfunded.