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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    90 degrees FOV in a video game. The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view. However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view.

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  4. Composite monitor - Wikipedia

    en.wikipedia.org/wiki/Composite_monitor

    A critical factor in the quality of this display is the type of encoding used in the TV camera to combine the signal together and the decoding used in the monitor to separate the signals back to RGB for display. Composite monitors can be very high quality, with professional broadcast reference displays costing US$10k-$15k as of 2000.

  5. Digital Visual Interface - Wikipedia

    en.wikipedia.org/wiki/Digital_Visual_Interface

    In addition to digital, some DVI connectors also have pins that pass an analog signal, which can be used to connect an analog monitor. The analog pins are the four that surround the flat blade on a DVI-I or DVI-A connector. A VGA monitor, for example, can be connected to a video source with DVI-I through the use of a passive adapter. Since the ...

  6. Multi-monitor - Wikipedia

    en.wikipedia.org/wiki/Multi-monitor

    AMD Eyefinity-driven multi-monitor system for gaming. Early versions of Doom permitted a three-monitor display mode, using three networked machines to show left, right, and center views. [8] More recently, games have used multiple monitors to show a more absorbing interface to the player or to display game information.

  7. Multiple-camera setup - Wikipedia

    en.wikipedia.org/wiki/Multiple-camera_setup

    The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video production. Several cameras—either film or professional video cameras —are employed on the set and simultaneously record or broadcast a scene.

  8. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  9. Camera monitor - Wikipedia

    en.wikipedia.org/wiki/Camera_monitor

    Camera monitor at a sports event. A camera monitor (or external monitor) is a monitor that attaches externally to a digital camera to aid with photography and cinematography. [1] Camera monitors typically have larger displays than the built-in monitors on consumer cameras, and are also usually brighter and able to reproduce color better.