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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Pierre Bézier - Wikipedia

    en.wikipedia.org/wiki/Pierre_Bézier

    Pierre Étienne Bézier (1 September 1910 – 25 November 1999; [pjɛʁ etjɛn bezje]) was a French engineer and one of the founders of the fields of solid, geometric and physical modelling as well as in the field of representing curves, especially in computer-aided design and manufacturing systems. [1]

  4. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Generally, the most common use of Bézier surfaces is as nets of bicubic patches (where m = n = 3). The geometry of a single bicubic patch is thus completely defined by a set of 16 control points. These are typically linked up to form a B-spline surface in a similar way as Bézier curves are linked up to form a B-spline curve.

  5. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau.

  6. Wikipedia:How to draw a diagram with Inkscape - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:How_to_Draw_a...

    Note that the circle tool is really an ellipse and elliptic arc tool, for which we are using a special case of the ellipse, i.e. the circle. Now you should have a nice circle, with a solid black outline that is completely closed. If you have a Pac-Man shape or an arc, simply click the "make whole" button in the upper toolbar.

  7. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    An example Bézier triangle with control points marked. A cubic Bézier triangle is a surface with the equation (,,) = (+ +) = + + + + + + + + +where α 3, β 3, γ 3, α 2 β, αβ 2, β 2 γ, βγ 2, αγ 2, α 2 γ and αβγ are the control points of the triangle and s, t, u (with 0 ≤ s, t, u ≤ 1 and s + t + u = 1) are the barycentric coordinates inside the triangle.

  8. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    TrueType fonts use composite Béziers composed of quadratic Bézier curves (2nd order curves). To describe a typical type design as a computer font to any given accuracy, 3rd order Béziers require less data than 2nd order Béziers; and these in turn require less data than a series of straight lines.

  9. UNISURF - Wikipedia

    en.wikipedia.org/wiki/UNISURF

    UNISURF was a pioneering surface CAD/CAM system, designed to assist with car body design and tooling. It was developed by French engineer Pierre Bézier for Renault in 1968, and entered full use at the company in 1975.