enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    This definition is a cornerstone of the taxonomy of educational goals, widely applied beyond education, notably in knowledge management. Knowledge is categorized into specific domains: the recall of terminology and facts, understanding methods and conventions, and recognizing patterns and principles in various fields.

  3. Goal setting - Wikipedia

    en.wikipedia.org/wiki/Goal_setting

    A learning goal is a generalized goal to achieve knowledge in a certain topic or field, but it can ultimately lead to better performance in more complex tasks related to the learning goals. [64] [65] Further to the above, learning goals can be more specifically operationalized as "a desired number of strategies, processes, or procedures to be ...

  4. Mastery learning - Wikipedia

    en.wikipedia.org/wiki/Mastery_learning

    Mastery learning is an instructional strategy and educational philosophy that emphasizes the importance of students achieving a high level of competence (e.g., 90% accuracy) in prerequisite knowledge before moving on to new material. This approach involves providing students with individualized support and repeated opportunities to demonstrate ...

  5. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    These principles have been discovered, tested, and applied in real-world scenarios and situations. They provide additional insight into what makes people learn most effectively. Edward Thorndike developed the first three "Laws of learning": readiness, exercise, and effect.

  6. Procedural knowledge - Wikipedia

    en.wikipedia.org/wiki/Procedural_knowledge

    In the classroom, procedural knowledge is part of the prior knowledge of a student. In the context of formal education procedural knowledge is what is learned about learning strategies. It can be the "tasks specific rules, skills, actions, and sequences of actions employed to reach goals" a student uses in the classroom.

  7. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    An example of the hugging strategy is when a student practices teaching a lesson or when a student role plays with another student. These examples encourage critical thinking that engages the student and helps them understand what they are learning—one of the goals of transfer of learning [24] and desirable difficulties.

  8. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  9. Philosophy of education - Wikipedia

    en.wikipedia.org/wiki/Philosophy_of_education

    A central question in the philosophy of education concerns the aims of education, i.e. the question of why people should be educated and what goals should be pursued in the process of education. [8] [5] [7] [14] This issue is highly relevant for evaluating educational practices and products by assessing how well they manage to realize these ...