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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  4. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  5. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    Memory Reference (Two-cycle latency). All loads from memory. During the execute stage, the ALU added the two arguments (a register and a constant offset) to produce a virtual address by the end of the cycle. Multi-cycle Instructions (Many cycle latency). Integer multiply and divide and all floating-point operations. During the execute stage ...

  6. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    Minimal instruction set computers (MISC) are commonly a form of stack machine, where there are few separate instructions (8–32), so that multiple instructions can be fit into a single machine word. These types of cores often take little silicon to implement, so they can be easily realized in an FPGA or in a multi-core form.

  7. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.

  8. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  9. Superscalar processor - Wikipedia

    en.wikipedia.org/wiki/Superscalar_processor

    A superscalar processor usually sustains an execution rate in excess of one instruction per machine cycle. But merely processing multiple instructions concurrently does not make an architecture superscalar, since pipelined, multiprocessor or multi-core architectures also achieve that, but with different methods.