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In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...
A spreadsheet's concatenate ("&") function is used to assemble a complex text string—in this example, XML code for an SVG "circle" element. In formal language theory and computer programming, string concatenation is the operation of joining character strings end-to-end. For example, the concatenation of "snow" and "ball" is "snowball".
Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called. If the return type is a standard Java type then the leading fragment will block the caller until the Join pattern is complete and the method has executed.
Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
In computer science, merge sort (also commonly spelled as mergesort and as merge-sort [2]) is an efficient, general-purpose, and comparison-based sorting algorithm.Most implementations produce a stable sort, which means that the relative order of equal elements is the same in the input and output.
For example, a linked list might be declared as: mode node = union (real, int, compl, string), list = struct (node val, ref list next); For ALGOL 68 only the type name appears to the left of the equality, and most notably the construction is made – and can be read – from left to right without regard to priorities. 1970 – Pascal
The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.