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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    C# is a language in which the null object pattern can be properly implemented. This example shows animal objects that display sounds and a NullAnimal instance used in place of the C# null keyword. The null object provides consistent behaviour and prevents a runtime null reference exception that would occur if the C# null keyword were used instead.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    null; object; operator; out; override ... makes use of a certain pattern described in C#'s language specification in ... just like in C++ and Java. An array in C# is ...

  4. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4] The pattern is typically used to reduce locking overhead when implementing "lazy initialization" in a multi-threaded environment, especially as part of the Singleton pattern. Lazy initialization avoids initializing a ...

  5. Nullable type - Wikipedia

    en.wikipedia.org/wiki/Nullable_type

    Nullable types are a feature of some programming languages which allow a value to be set to the special value NULL instead of the usual possible values of the data type.In statically typed languages, a nullable type is an option type, [citation needed] while in dynamically typed languages (where values have types, but variables do not), equivalent behavior is provided by having a single null ...

  6. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In a software design pattern view, lazy initialization is often used together with a factory method pattern. This combines three ideas: Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern)

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON . Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior.

  9. Magic string - Wikipedia

    en.wikipedia.org/wiki/Magic_string

    Often there are significant time constraints out of the developer's control right from the beginning of their involvement in a project. Common issues that might lead to this anti-pattern as a result: Null != null [2] or any variation where a data type doesn't compare bitwise to a supposedly identical type. This is an issue that can even occur ...