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In Metal Slug 6 (and the home version of Metal Slug X onwards), the playable character Tarma can lock the Vulcan cannons into one position and fire continuously. Metal Slug games typically have 6 levels. The exceptions are Metal Slug 3, Metal Slug 5 and Metal Slug 6, which have 5, and Metal Slug 7, which has 7. In the Western arcade and console ...
Logo of the Metal Slug series. Metal Slug is a series of run and gun video games first released on Neo-Geo arcade machines and game consoles created by SNK.It was also ported to other consoles, such as the Sega Saturn, the PlayStation, the Neo-Geo Pocket Color and more recently, the Game Boy Advance, PlayStation 2, iPhone, iPod Touch, Xbox, Xbox 360 and Nintendo DS.
An upgraded version of Metal Slug 2, titled Metal Slug X, was released in March 1999 for the Neo Geo MVS. The game used a modified version of the engine from Metal Slug 3 , which eliminated the slowdown problems of the original.
Metal Slug (Metal Slug: Super Vehicle-001) Neo Drift Out: New Technology; Neo Mr. Do! Neo Turf Masters (Big Tournament Golf) Ninja Master's -Haoh-Ninpo-Cho-Over Top; Pleasure Goal (Futsal: 5 on 5 Mini Soccer) Ragnagard (Shin-Oh-Ken) Samurai Shodown IV: Amakusa's Revenge (Samurai Spirits: Amakusa Kourin) Tecmo World Soccer '96; Twinkle Star Sprites
Metal Slug 1-6 and X are included in the release, and the games have not been altered in any way. This is the same with the characters and abilities, which have all been kept the same, but the game's manual erroneously states that the 'slide' ability is achievable in Metal Slug 4, 5, and 6 — Metal Slug 4 and 6 do not include this feature in either the arcade or console version.
Metal Slug [a] is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series . Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by ...
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Graphic designer Akio worked for SNK after their bankruptcy in 2001, serving as the lead character designer for Metal Slug Anthology, and as character designer for Metal Slug XX. His final involvement with the company was the design of Metal Slug protagonist Marco Rossi for 2010's Neo Geo Heroes: Ultimate Shooting , released a few months after ...
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