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In Call of Duty: Ghosts, the story is mostly told through the eyes of Logan Walker, with several other playable characters, including an astronaut specialist named Baker; Sergeant Thompson; Elias Walker, member of Ghosts and Logan's father; and the newer option to play as a German Shepherd, Riley, the first non-human playable character in the franchise.
Due to this, Activision reduced Neversoft to a support studio for future Call of Duty games. Starting in 2011, the studio worked in collaboration with numerous Activision studios on Call of Duty: Modern Warfare 3, who developed the Chaos Mode DLC, and Call of Duty: Ghosts, who has developed the
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The Call of Duty Championship 2014 was a Call of Duty: Ghosts tournament that occurred on March 28–30, 2014. [1] It was the second annual iteration of the event. Qualifying took place through online tournaments and live regional finals that ran from late February and early March in Australia, the U.K. and the U.S. [2]
The other ladders give out credits and medals registered on players' profiles. Tournaments hosted on the Call of Duty: Ghosts ' s Arena give cost from 15 to 30 credits, thus averaging at a cost of about $18.75 per tournament. If the player competes with a team, the prize money is divided, and an equal cut is given to each player.
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The inaugural tournament was first held in 2013 on Call of Duty: Black Ops II for the Xbox 360 and was won by Fariko Impact. [2] In 2014, playing Call of Duty: Ghosts, Complexity Gaming won the $400,000 championship prize.
The Call of Duty: Black Ops sub-series and the James Bond video game Quantum of Solace were developed by Treyarch using modified versions of Infinity Ward's engine. [55] Call of Duty: Modern Warfare 2, uses an upgraded engine dubbed "IW 4.0", which is a generation more advanced than the engine used in Call of Duty 4: Modern Warfare. [53]