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The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.
Wavefront .obj file, a 3D geometry definition file format with .obj file extension; ... processing and converting three-dimensional meshes to or from the PLY file format.
OFF (Object File Format) is a geometry definition file format containing the description of the composing polygons of a geometric object. [1] It can store 2D or 3D objects, and simple extensions allow it to represent higher-dimensional objects as well. [2]
ABViewer is a software application for 2D/3D computer-aided design (CAD) developed by CADSoftTools in 2003. Its main features are viewing, editing, creating, converting, and printing CAD files. [2] [3] It is compatible with Windows and Linux with Wine and distributed as proprietary software. ABViewer is available in more than 30 languages. [4]
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.