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  2. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  4. Dungeons & Dragons Master Rules - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Master...

    The Master Rules set was a boxed set which included a 32-page Master Player's Book and a 64-page Master DM's Book. [5] The books were written by Frank Mentzer and edited by Barbara Green Deer, Anne C. Gray, and Mike Breault, with cover artwork by Larry Elmore and interior illustrations by Jeff Easley and Roger Raupp. [3]

  5. Dungeon Master's Guide II - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide_II

    The Dungeon Master's Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what they enjoy. Examples include: Brilliant planner—A leader-type who is happiest when planning for the night's adventure; Cool guy—Player who likes to get cool powers and cool weapons

  6. Dungeons & Dragons Basic Set - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Basic_Set

    Instead of an adventure module, the Basic Set rulebooks included a solo adventure and an introductory scenario to be run by the Dungeon Master. [ 2 ] The rules for the game were little changed from the Moldvay set, but the presentation was overhauled into a more tutorial form, to make the game easier for younger players to learn.

  7. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  8. Dungeon Master's Kit - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Kit

    a "256-page book of rules and advice for Dungeon Masters" "two 32-page adventures" called the Reavers of Harkenwold "2 sheets of die-cut monster tokens" "2 double-sided battle maps" and a "fold-out Dungeon Master’s screen" The book includes the updated Essentials rules and "advice to help Dungeon Masters run games for adventurers of levels 1 ...

  9. Jeremy Crawford - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Crawford

    Jeremy Crawford is a game designer who has worked primarily on role-playing games.He was the Lead Rules Designer for the 4th Edition of Wizards of the Coast's tabletop role-playing game Dungeons & Dragons, and one of the Lead Designers of Dungeons & Dragons 5th Edition.