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This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
[[Category:Video game external link templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game external link templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone ...
The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages (requires Xbox Live Gold) with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting. It also features three camera effects, in which ...
EyeToy: Play is a minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. [1] It was the first game to make use of the PlayStation 2's video camera accessory, EyeToy. The game was initially packaged with the EyeToy when the accessory was first released. [2]
Although no actual link is added (which would be superfluous because we have already an internal or interwiki link), it is recorded as external link, and therefore Linksearch can find it. Since Linksearch allows specifying the first part of an anchor, it is useful, if anchor names are numerical or have a numerical end, to use leading zeros.
A production technique that can be used to perform digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited into a finished film. [13]
Used by early home computers and game consoles to connect them to TVs because of the lack of any other connector. Generally not used in North America. BNC: Alternative to RCA for professional video electronics. Protocols: Serial digital interface (SDI) and HD-SDI. CoaXPress; 75 Ω for video signal (SDI and CoaXPress) on, for example, RG59 and RG6.