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In January 2022, Nifstki set a world record of 5:02:785 in the "glitchless" category of the same game. The category disallows the use of exploits. Two years later he would improve his record to 5:02:685. [11] In September 2023, Niftski broke his own any% world record in the game again, lowering the time to 4:54.631.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.
A tool-assisted speedrun or tool-assisted superplay (TAS; / t æ s /) is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Final Boss started Halo 3 out on a good note, winning the inaugural event of the 2008 season, but things went downhill from there. After finishing 7th and 5th in back to back events, the Ogres made the controversial decision to drop Walshy and pick up Mason "Neighbor" Cobb.
Halo: Nightfall—a series of weekly, episodic digital videos directed by Sergio Mimica-Gezzan and produced by Ridley Scott—launched soon after the collection was released. The series was designed to connect the stories of previous Halo games to the upcoming Halo 5. [3] The Halo 5 beta launched on December 29, 2014, and ran until January 18 ...
The Firefight game mode was a late addition to the game. Staffer Tim Williams built a prototype shortly after Halo 3 shipped, placing the player in a portion of a Halo 3 campaign map and fighting enemies. When development commenced on ODST, William's concept was adopted for the game and refined. Designer Lars Bakken described one advantage of ...
Halo 3: September 25, 2007 [15] Completed the story arc begun in the first game; Broke first day sales record set by Halo 2 with US$170 million and $300 million in the first week [15] [16] Halo 4: November 6, 2012 [17] Beginning of the new "Halo" trilogy. First original Halo game by 343 Industries in place of Bungie. Halo 5: Guardians: October ...