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Hind is a combat flight simulation game released by Digital Integration in 1996 for MS-DOS compatible operating systems and Microsoft Windows. It is the successor to Apache. The game features the Soviet military Mi-24V Hind-E helicopter. It came with a detailed 99 page printed manual explaining the basics of helicopter flight and control, along ...
The campaign also features flashback missions, where the player takes on the role of Larkin's older brother, Joe Larkin, during his military service as a U.S. Army helicopter pilot during a 2012 war in Takistan, the fictional country that was the setting of Bohemia Interactive's 2010 video game, ARMA 2: Operation Arrowhead.
AH-64D Longbow is a realistic combat flight simulator of the AH-64D Apache Longbow attack helicopter. Released on June 3, 1996, for the PC, this simulation was developed at Origin Systems. AH-64D Longbow was the second simulator released under the Jane's Combat Simulators line from Electronic Arts.
Team Apache is an intricate video game characterized by its focus on the principles of command, tactics, and battlefield authenticity. The player assumes a managerial role, supervising unit morale, supply logistics, maintenance procedures, and strategic planning undertaken prior to mission deployment.
SimCopter puts the player in the role of a helicopter pilot.There are two modes of play: user mode and career mode. The user mode (free mode) lets the player fly around cities that they have created (which can be imported from SimCity 2000) or any of the 30 cities supplied with the game.
Apache was named the best simulation of 1995 by PC Gamer US and—tying with Flight Unlimited—Computer Games Strategy Plus. [6] [8] PC Gamer US ' s editors wrote, "With all of its difficulty and realism options cranked up to maximum, Apache can be played as a hard-core simulation of the world's best attack helicopter, [... and] novice air ...
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Terrain was designed separately for each theatre; for instance, desert really was desert, and not just European farmland painted brown. Visuals in other areas were about on par for the private flight simulator technology at the time (the later PlayStation version of the game features much better graphics, including full textures on all 3D objects).