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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node [ 1 ...

  3. State space (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_space_(computer_science)

    This property is also observed in Chess, where the effective state space is the set of positions that can be reached by game-legal moves. This is far smaller than the set of positions that can be achieved by placing combinations of the available chess pieces directly on the board.

  4. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century.

  5. Glossary of computer chess terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_chess...

    search depth The number of plies to which the game tree is searched. selective search A search in which only some possibilities are examined at each level of the game tree; contrast with full-width search. Shannon number An estimated lower bound on the game-tree complexity of chess.

  6. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    All together, an iterative deepening search from depth all the way down to depth expands only about % more nodes than a single breadth-first or depth-limited search to depth , when =. [ 4 ] The higher the branching factor, the lower the overhead of repeatedly expanded states, [ 1 ] : 6 but even when the branching factor is 2, iterative ...

  7. Fischer random chess numbering scheme - Wikipedia

    en.wikipedia.org/wiki/Fischer_Random_Chess...

    The game Fischer random chess, played with conventional chess pieces and rules, starts with a random selection of one of 960 positions for the pieces.Arrangements of the pieces are restricted so that the king is between the rooks and the bishops are on different colored squares.

  8. GBR code - Wikipedia

    en.wikipedia.org/wiki/GBR_code

    In the GBR code, every chess position is represented by six digits, in the following format: abcd.ef. a = queens; b = rooks; c = bishops; d = knights; e = white pawns; f = black pawns; For the first four digits, each of the first two white pieces counts as 1, and each of the first two black pieces counts as 3.

  9. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.). It stops evaluating a move when at least one ...

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