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  2. Mouse tracking - Wikipedia

    en.wikipedia.org/wiki/Mouse_tracking

    Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. [1] This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations.

  3. ANSI escape code - Wikipedia

    en.wikipedia.org/wiki/ANSI_escape_code

    CSI s — This saves the cursor position. Using the sequence CSI u will restore it to the position. Say the current cursor position is 7(y) and 10(x). The sequence CSI s will save those two numbers. Now you can move to a different cursor position, such as 20(y) and 3(x), using the sequence CSI 20 ; 3 H or CSI 20 ; 3 f. Now if you use the ...

  4. ANI (file format) - Wikipedia

    en.wikipedia.org/wiki/ANI_(file_format)

    The ANI file format is a graphics file format used for animated mouse cursors on the Microsoft Windows operating system. [ 1 ] The format is based on the Microsoft Resource Interchange File Format , which is used as a container for storing the individual frames (which are standard Windows icons ) of the animation.

  5. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.

  6. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    The cursor for the Windows Command Prompt (appearing as an underscore at the end of the line). In most command-line interfaces or text editors, the text cursor, also known as a caret, [4] is an underscore, a solid rectangle, or a vertical line, which may be flashing or steady, indicating where text will be placed when entered (the insertion point).

  7. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Clicking any tile on the central axis of the board where (x, y) = (tileMapWidth / 2, y), will produce the same tile value for both world-x and world-y which in this example is 3 (0 indexed). Selecting the tile that lies one position on the right on the virtual grid, actually moves one tile less on the world-y and one tile more on the world-x.

  9. Arrow keys - Wikipedia

    en.wikipedia.org/wiki/Arrow_keys

    Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick.