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Minecraft – Volume Alpha is the first soundtrack album by the German electronic musician Daniel Rosenfeld, known by his pseudonym C418. Created for the 2011 video game Minecraft, it is the first of two albums by Rosenfeld to come from the game's soundtrack. It primarily consists of simplistic ambient music, though some tracks are more upbeat.
German musician Daniel Rosenfeld had been making music under the moniker C418 since he was 15 years old, and was influenced by the electronic work of Aphex Twin. [1] From 2007, he became active on online indie game community TIGSource where he met Markus Persson, who was still in the early stages of developing Minecraft. [2]
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
The songs of this album were created and used as a soundtrack for an informative talk given at the Game Developers Conference 2017 by Teddy Dief. [44] On 16 July 2018, three new songs from C418 were added to the game for "Update Aquatic". [45] It marked the first new contributions from Rosenfeld to Minecraft since Minecraft - Volume Beta in ...
Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of five video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.
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Gareth Coker continued his collaboration with Moon Studios in the sequel to Ori and the Blind Forest, Ori and the Will of the Wisps.Like with the first game, Coker “worked closely with the entire team over the course of the games’ development, studying the story beats, looking at art assets, and watching how people play the game to make sure everything fit perfectly”. [13]