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English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, [note 1] is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board ...
Checkers [note 1] (American English), also known as draughts (/ d r ɑː f t s, d r æ f t s /; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces.
A checkerboard. A checkerboard (North American English) or chequerboard (Commonwealth English except Canada; see spelling differences) is a game board of checkered pattern on which checkers (also known as English draughts) is played. [1]
The starting position of pool checkers, as well as English draughts. As in the related game English draughts (also known as American checkers or straight checkers), the game is played on an 8x8 board with the double corner (corner without a checker) to each player's right. [1] The dark pieces player starts the game by making the first move.
The general rule is that all moves and captures are made diagonally. All references to squares refer to the dark squares only. The main differences from English draughts are: the size of the board (10×10), pieces can also capture backward (not only forward), the long-range moving and capturing capability of kings known as flying, and the requirement that the maximum number of men be captured ...
Canadian checkers (or Canadian draughts) is a variant of the strategy board game draughts. It is one of the largest draughts games, played on a 12×12 checkered board with 30 game pieces per player. It is one of the largest draughts games, played on a 12×12 checkered board with 30 game pieces per player.
Frisian draughts is a variant of draughts native to Friesland in the Netherlands. [1] The rules are similar to International draughts , but is notable for its unique feature of allowing for orthogonal captures (up, down, left, right) in addition to the familiar diagonal capture of most draughts variants.
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.