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Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
The Rocket League Championship Series (RLCS) is an annual Rocket League esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer.It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championship, both of which are held as LAN ...
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It is also used largely in Esport competitions such as Counter-Strike, League of Legends, Dota 2, Street Fighter V, Rocket League and numerous others. Four-team or four-player groups using double elimination are called "GSL-style groups" in reference to the Global StarCraft II League in Korea, which historically has used such a group format.
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Under current rules, any touchback — or if a returner calls for a fair catch in the field of play — results in the receiving team getting the ball at its 25. The proposal needed 24 of 32 votes ...
If both teams are tied at the 0-second mark (at this point, the game won't end unless the ball hits the ground or a goal is scored), the game will enter a sudden death phase in which the first team to score wins. The only key difference between the console version of Rocket League and Sideswipe is the absence of 3D computer graphics.
Turbopolsa began competing in Rocket League in community-organized tournaments. While he originally had no intention of playing the game professionally, after the team he was on made a deep run in a tournament held shortly before the launch of the Rocket League Championship Series, he and his then-teammates decided to compete together in the newly formed series.