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The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikimedia Commons; ... Works about Go (2 C, 6 P) Go (game) writers (1 C, 39 P)
Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]
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Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Rules of Go" The following 5 pages are in this category, out of 5 total.
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A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...
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