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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  3. Back to Skool - Wikipedia

    en.wikipedia.org/wiki/Back_to_Skool

    Back to Skool is an open world [2] video game, sequel to the Skool Daze, created by David Reidy with graphics by Keith Warrington for the ZX Spectrum and released by Microsphere in 1985. The gameplay is very similar to - if more advanced than - Skool Daze , incorporating most of the same characters, gameplay elements and graphics.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  5. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

  6. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2008 a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott. [ 264 ] [ 265 ] [ 266 ] On May 5, 2020, the Massachusetts Institute of Technology uploaded to GitHub the source code for 1977–1978 versions and 1977/1989 binaries of Zork . [ 267 ]

  7. I Tried 9 Margarita Mixes & One Goes Down Smoother Than the Rest

    www.aol.com/tried-9-margarita-mixes-one...

    Nutrition: (Per Serving): Calories: 110 Fat: 0 g (Saturated Fat: 0 g) Sodium: 55 mg Carbs: 28 g (Fiber: 0 g, Sugar: 24 g) Protein: 0 g. Jose Cuervo is going to be the most well-known margarita mix ...

  8. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffering is a technique used in almost all contemporary computers, laptops, and mobile phones for generating 3D computer graphics.The primary use now is for video games, which require fast and accurate processing of 3D scenes.

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.