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  2. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  3. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.

  4. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.

  5. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  6. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later Direct2D API.

  7. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    HSA defines a special case of memory sharing, where the MMU of the CPU and the IOMMU of the GPU have an identical pageable virtual address space.. In computer hardware, shared memory refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system.

  8. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Many systems attempt to emulate the function of a framebuffer device, often for reasons of compatibility. The two most common virtual framebuffers are the Linux framebuffer device (fbdev) and the X Virtual Framebuffer . Xvfb was added to the X Window System distribution to provide a method for running X without a graphical framebuffer. The ...

  9. Memory paging - Wikipedia

    en.wikipedia.org/wiki/Memory_paging

    Windows can be configured to use free space on any available drives for page files. It is required, however, for the boot partition (i.e., the drive containing the Windows directory) to have a page file on it if the system is configured to write either kernel or full memory dumps after a Blue Screen of Death. Windows uses the paging file as ...