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  2. Brocard's problem - Wikipedia

    en.wikipedia.org/wiki/Brocard's_problem

    Brocard's problem is a problem in mathematics that seeks integer values of such that ! + is a perfect square, where ! is the factorial. Only three values of n {\displaystyle n} are known — 4, 5, 7 — and it is not known whether there are any more.

  3. Nirvana fallacy - Wikipedia

    en.wikipedia.org/wiki/Nirvana_fallacy

    It can also refer to the tendency to assume there is a perfect solution to a particular problem. A closely related concept is the "perfect solution fallacy". By creating a false dichotomy that presents one option which is obviously advantageous—while at the same time being completely unrealistic—a person using the nirvana fallacy can attack ...

  4. Square packing - Wikipedia

    en.wikipedia.org/wiki/Square_packing

    For most of these numbers (with the exceptions only of 5 and 10), the packing is the natural one with axis-aligned squares, and is ⌈ ⌉, where ⌈ ⌉ is the ceiling (round up) function. [ 2 ] [ 3 ] The figure shows the optimal packings for 5 and 10 squares, the two smallest numbers of squares for which the optimal packing involves tilted ...

  5. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Backward induction - Wikipedia

    en.wikipedia.org/wiki/Backward_induction

    Backward induction can be applied to only limited classes of games. The procedure is well-defined for any game of perfect information with no ties of utility. It is also well-defined and meaningful for games of perfect information with ties. However, in such cases it leads to more than one perfect strategy.

  7. Perfect code - Wikipedia

    en.wikipedia.org/?title=Perfect_code&redirect=no

    Perfect code. 3 languages. ... Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide.

  8. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).

  9. Linear code - Wikipedia

    en.wikipedia.org/wiki/Linear_code

    Linear block codes are frequently denoted as [n, k, d] codes, where d refers to the code's minimum Hamming distance between any two code words. (The [n, k, d] notation should not be confused with the (n, M, d) notation used to denote a non-linear code of length n, size M (i.e., having M code words), and minimum Hamming distance d.)