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  2. Are video games making kids violent? FOX 26 investigates

    www.aol.com/news/video-games-making-kids-violent...

    "The prevailing research shows that, at most, frustration can be the result of playing violent video games, sometimes. But there’s no direct link between anger and violence among youth and video ...

  3. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Studies have shown no connection between ...

  4. Jack Thompson (activist) - Wikipedia

    en.wikipedia.org/wiki/Jack_Thompson_(activist)

    Thompson claims children may develop violent tendencies due to video games. Thompson has heavily criticized a number of video games and campaigned against their producers and distributors. His basic argument is that violent video games have repeatedly been used by teenagers as "murder simulators" to rehearse violent plans.

  5. Grand Theft Childhood - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Childhood

    Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.

  6. New Yorkers love violent video games, but this state is even ...

    www.aol.com/yorkers-love-violent-video-games...

    New Yorkers love violent video games, but this state is even more bloodthirsty: study. A screen shot from Mortal Kombat with an insert showing a PC gamer in action. New York gamers may go gaga for ...

  7. Gen Alpha and Gen Z video gamers face a new threat that ... - AOL

    www.aol.com/finance/gen-alpha-gen-z-video...

    To gain the attention of the more than 212 million Americans who regularly play video games and grow their share of a $56.6 billion market, gaming companies ruthlessly compete for user engagement ...

  8. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that ...

  9. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Effects of violence in mass media. The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time. Many social scientists support the correlation, [1][2][3] however, some scholars ...