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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.

  3. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The wide version of SVGA is known as WSVGA (Wide Super VGA or Wide SVGA), [97] featured on Ultra-Mobile PCs, netbooks, and tablet computers. The resolution is either 1024 × 576 (aspect ratio 16:9) [citation needed] or 1024 × 600 (128:75) with screen sizes normally ranging from 7 to 10 inches. It has full XGA width of 1024 pixels.

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    This is the highest resolution that generally can be displayed on analog computer monitors (most CRTs), and the highest resolution that most analogue video cards and other display transmission hardware (cables, switch boxes, signal boosters) are rated for (at 60 Hz refresh). 24-bit colour requires 9 MB of video memory (and transmission ...

  6. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The Digital Cinema Initiatives standard for 4K resolution; specification created in 2005 but not widely sold until 2014–15 [8] [9] 64:27 (2. 370:1) 2560×1080, 3440×1440 Used in some professional and gaming displays since the mid 2010s, roughly matches various anamorphic formats: 32:9 (3. 5:1) 3840×1080, 5120×1440

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  8. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    The resolution of 3840 × 2160 is the dominant 4K resolution in the consumer media and display industries. This is the resolution of the UHDTV1 format defined in SMPTE ST 2036–1, [15] as well as the 4K UHDTV format defined by ITU-R in Rec. 2020, [16] and is also the minimum resolution for CEA's definition of Ultra HD displays and projectors. [21]

  9. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    A resolution of 1080i produces 59.94 or 50 1920×540 images, each squashed to half-height in the photographic process and stretched back to fill the screen on playback in a television set. The 720p format produces 59.94/50 or 29.97/25 1280×720p images, not squeezed, so that no expansion or squeezing of the image is necessary.