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The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
While his parents are on holiday, Fritz White—controlled by the player—is challenged to a game of chess by King Black. Working with his cousin Bianca, and his parents' friend King Kaleidoscope, they travel across the countryside while engaging in a series of minigames, which demonstrate chess piece movements, such as a Ms. Pac-Man-style game demonstrating the rook's horizontal and vertical ...
In the ending of a rook and pawn versus a rook, where the pawn is a knight pawn (b- or g-file), the defending king is in front of the pawn, but the defender cannot get his rook to the third rank for the drawing Philidor position, the defending rook draws on its first rank but loses if it is attacking the pawn from behind.
Some chess variants do not feature castling, such as losing chess, where the king is not royal, and Grand Chess, where the rooks have significantly more opening mobility. In a handicap game with rook odds, the player giving odds may castle with the absent rook, moving only the king. [37] [38]
The game has the original two axes from standard chess and two additional axes of movement: The x-axis from standard chess, which is notated using the letters a through h for the eight files. The y-axis from standard chess, which is notated using the numbers 1 through 8 for the eight ranks. The turn axis, displayed horizontally.
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
The example here is a study by Henri Rinck first published in La Stratégie in 1920. It is White to play and win. Normally, Black would be able to sacrifice his rook for the white bishop, leaving a drawn position (sacrificing it for a knight would be no good, since it is possible to force mate with bishop and knight), but in this case it turns out that the rook is dominated, and its capture ...
The rook mate is one of the four basic checkmates. It occurs when the side with the king and rook box in the bare king to the corner or edge of the board. The mate is delivered by the rook along the edge rank or file, and escape towards the centre of the board is blocked by the king.
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