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Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise.
Starship vehicles have been launched 7 times, resulting in 4 successes (57.14%), and 3 failures. Starship Block 1 was launched six times between April 2023 and November 2024, with the ship retired ahead of the seventh flight. [9] Block 1 boosters are expected to fly further into the future. [10]
When stacked and fully fueled, Starship has a mass of approximately 5,000 t (11,000,000 lb), [c] a diameter of 9 m (30 ft) [17] and a height of 121.3 m (398 ft). [6] The rocket has been designed with the goal of being fully reusable to reduce launch costs; [18] it consists of the Super Heavy booster and the Starship upper stage [19] which are powered by Raptor and Raptor Vacuum engines.
The Starship spacecraft is reusable, and is recovered via large arms on the tower capable of catching the descending vehicle. [8] As of January 2025, 0 vehicles have been refurbished and subsequently flown at least a second time, though the ability to catch a vehicle was proven during Starship's fifth and later seventh flight test .
[19] [20] Jefferies rejected 3, 6, 8, and 9 as "too easily confused" on screen; [20] he eventually reasoned the Enterprise was the first vessel of Starfleet's 17th starship design, hence 1701. [21] The Making of Star Trek explains that USS means "United Space Ship" and that "Enterprise is a member of the Starship Class". [22]
USS Voyager (NCC-74656) is the fictional Intrepid-class starship which is the primary setting of the science fiction television series Star Trek: Voyager. It is commanded by Captain Kathryn Janeway. Voyager was designed by Star Trek: Voyager production designer Richard D. James and illustrator Rick Sternbach.
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Gene Roddenberry's original premise stated that the starship Enterprise rarely lands. Given the special effects complexity of landing a giant starship each week, "rarely" was quickly changed to "never". [1] Dated March 1964, the premise mentions a "small shuttle rocket". [2] The shuttle rocket was too expensive to build for the first episodes.
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