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end game The gameplay of a given title at the climax of its storyline or campaign, and is followed by the postgame. end game loop The gameplay available in a massively multiplayer online game for characters that have completed all of the currently-available content. Repeatable content after the climax of the storyline or campaign. endless mode
The killing off of a character is a device in fiction, whereby a character dies, but the story continues. The term, frequently applied to television , film , video game , literature , anime , manga and chronological series, often denotes an untimely or unexpected death motivated by factors beyond the storyline.
An epilogue in a game functions similarly to an epilogue in film and literature, providing closure to the end of a story. However, the way in which a video game epilogue is interacted with can then determine how the story ends in works of fiction that contain multiple endings. For example, there are four possible endings to the 2012 video game ...
A bang-up game is an exciting or close game. Example from a sports headline: "A Real Bang-Up Finish." A bang bang play is one in which the runner is barely thrown out, a very close call, typically at first base. Perhaps reflecting the "bang" of the ball in the first-baseman's glove followed immediately by the "bang" of the baserunner's foot ...
Chekhov's gun (or Chekhov's rifle; Russian: Чеховское ружьё) is a narrative principle that states that every element in a story must be necessary and irrelevant elements should be removed. For example, if a writer features a gun in a story, there must be a reason for it, such as it being fired some time later in the plot.
During the championship game, overtime is like NHL playoff overtime: 5-on-5 hockey for 20-minute periods until a goal is scored. 4 Nations Face-Off schedule, TV, results ( Times p.m. ET )
They may be less common in puzzle games, card video games, racing games, and simulation games. The first video game with a boss fight was the 1975 RPG dnd . The concept has expanded to other genres, like rhythm games , where there may be a "boss song" that is more difficult, or a high-difficulty, computer-controlled opponent in sports games .
Most early arcade video games typically had the game end when a timer ran out, with shoot 'em up game Space Invaders (1978) later popularizing a game over triggered by the player getting killed by enemies (either by being shot or enemies reaching the player), [2] with the player given a finite number of lives before the game ends. [3]