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Gryphon's rapid success was due to the introduction of its premier software program, Morph. [ 2 ] [ 3 ] The first software program to affordably bring cost-prohibitive Hollywood special effects to the personal computer, Morph enabled users to smoothly transform still images and videos into another. [ 4 ]
A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
The recommended replacements for PowerPoint Viewer: "On Windows 10 PCs, download the free ... PowerPoint Mobile application from the Windows Store," [ 181 ] and "On Windows 7 or Windows 8/8.1 PCs, upload the file to OneDrive and view it for free using ...
FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.
Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024: Scirra Trialware: Web application
The programme featured Hart and the animated Plasticine character Morph, and other characters created by David Sproxton like 'Smoulder the Moulder', which was a lump of mould which would create props by 'spraying' them out of a spray can.
The latest version is 3.17 and comes in three different editions: Standard, Professional and Industrial. The new version is integrated with YouTube, PhotoBucket, and Morpheus Galleries. Galleries is a social network for posting and commenting on users' morphs, and it lets you upload further to Facebook, MySpace, Blogger, and other sites.
The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.