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  2. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  3. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Blender: 2024-08-20 ... Modeling, computer aided design, rendering, animation Proprietary: Silo: 2022-11-03 v 2023.0 ... by location and times Light Portal

  4. Big and Ugly Rendering Project - Wikipedia

    en.wikipedia.org/wiki/Big_and_Ugly_Rendering_Project

    In 2007–2009, the Open Rendering Environment (ORE) project run by the Laurea University of Applied Sciences in Finland was created under guidance from Janus Kristensen and Julius Tuomisto, a team consisting mainly of undergraduate students started to do research on BURP for applications in Finnish small and medium-sized enterprises and third level education.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    An architectural render showing different rendering styles in Blender, including a photorealistic style using Cycles Lunar Crater Radio Telescope conceptual design with the Moon and Earth rendered in Blender. Blender includes three render engines since version 2.80: EEVEE, Workbench and Cycles. Cycles is a path tracing render engine.

  6. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Paraboloid mapping provides some improvement on the limitations of sphere mapping, however it requires two rendering passes in addition to special image warping operations and more involved computation. Conversely, cube mapping requires only a single render pass, and due to its simple nature, is very easy for developers to comprehend and generate.

  7. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

  8. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Animations for non-interactive media, such as feature films and video, can take much more time to render. [4] Non-real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes.

  9. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    iClone (iC) is a real-time 3D animation software that combines intelligent and automated animation technologies. It offers a gamified interface for a comprehensive editing environment, enabling users to quickly achieve professional results. iClone is widely used for making movies, previsualization , animation , videos, games, and visualization .