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  2. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    Instead of defining to represent the total value of the coins on the table, we could define to represent the count of the various coin types on the table. For instance, X 6 = 1 , 0 , 5 {\displaystyle X_{6}=1,0,5} could be defined to represent the state where there is one quarter, zero dimes, and five nickels on the table after 6 one-by-one draws.

  3. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  4. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    The term base value is preferred if y = x or if y is large compared to Bs value. Higher scores in an attribute often grant bonuses to a group of skills. Derivation If statistics A and B have values of x and y, respectively, then the value of statistic C is a function of (x, y).

  5. List of statistical software - Wikipedia

    en.wikipedia.org/wiki/List_of_statistical_software

    Minitab – general statistics package; MLwiN – multilevel models (free to UK academics) Nacsport Video Analysis Software – software for analysing sports and obtaining statistical intelligence; NAG Numerical Library – comprehensive math and statistics library; NCSS – general statistics package; Neural Designer – commercial deep ...

  6. Stochastic chains with memory of variable length - Wikipedia

    en.wikipedia.org/wiki/Stochastic_chains_with...

    The class of stochastic chains with memory of variable length was introduced by Jorma Rissanen in the article A universal data compression system. [1] Such class of stochastic chains was popularized in the statistical and probabilistic community by P. Bühlmann and A. J. Wyner in 1999, in the article Variable Length Markov Chains.

  7. Markov chain Monte Carlo - Wikipedia

    en.wikipedia.org/wiki/Markov_chain_Monte_Carlo

    In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution. Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it – that is, the Markov chain's equilibrium distribution matches the target distribution.

  8. Chain rule (probability) - Wikipedia

    en.wikipedia.org/wiki/Chain_rule_(probability)

    In probability theory, the chain rule [1] (also called the general product rule [2] [3]) describes how to calculate the probability of the intersection of, not necessarily independent, events or the joint distribution of random variables respectively, using conditional probabilities.

  9. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    Another discrete-time process that may be derived from a continuous-time Markov chain is a δ-skeleton—the (discrete-time) Markov chain formed by observing X(t) at intervals of δ units of time. The random variables X (0), X (δ), X (2δ), ... give the sequence of states visited by the δ-skeleton.