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[[Category:Life simulation video game user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Life simulation video game user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]
This template is used on approximately 12,000 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.
Second Skin examines people whose lives have been transformed by virtual worlds in online games such as World of Warcraft, EverQuest, EverQuest II and Second Life.The documentary follows a group of online gamers whose lives are intensely woven together inside and outside the virtual worlds, a couple whose lives have changed since meeting online, and an avid player whose life spins out of ...
This template is used on approximately 3,800 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.
It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...