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Aztez is a side-scrolling brawler, turn-based strategy game. [1] Set 20 years prior to the Spanish invasion, the player fights in areas based on places in the Aztec empire. Player weapons include a sword, spear, knife, and club. [2] The game uses a grayscale and blood red color palette similar to that of 2010 action game MadWorld. [1]
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The Farnsworth–Munsell 100 Hue Color Vision test is a color vision test often used to test for color blindness.The system was developed by Dean Farnsworth in the 1940s and it tests the ability to isolate and arrange minute differences in various color targets with constant value and chroma that cover all the visual hues described by the Munsell color system. [1]
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
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An Ishihara test image as seen by subjects with normal color vision and by those with a variety of color deficiencies. A pseudoisochromatic plate (from Greek pseudo, meaning "false", iso, meaning "same" and chromo, meaning "color"), often abbreviated as PIP, is a style of standard exemplified by the Ishihara test, generally used for screening of color vision defects.
Minigames in the Mavis Beacon series are credited with being some of the progenitors of the typing game genre of video games, typically inventive, low-budget indie games. While these games are often still assumed to be educational in nature, many of them go beyond being educational games in order to fully utilize typing as a control method. [15]