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X-Arcade is a brand of arcade-style video game controllers and arcade cabinets manufactured by XGaming, Inc. The original X-Arcade controller, a two-player model was released for PC and Linux in 2001. Adapters for video game consoles such as the PlayStation, Xbox 360, Xbox, Wii, GameCube, and Dreamcast, for USB interfaces were subsequently ...
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
An official controller for the Sega Dreamcast, modeled after arcade cabinet controls. An arcade controller is a collective set of input devices designed primarily for use in an arcade cabinet. A typical control set consists of a joystick and a number of push-buttons. Less common setups include devices such as trackballs or steering wheels.
In August 2021, YoYo Games announced that they would be changing their licenses to offer a free version of the GameMaker engine. [ 58 ] In January 2022, YoYo Games changed GameMaker Studio 2's numbering scheme so the version corresponds to the year and the month it was released (For example, 2022.1 for January 2022).
Since the golden age of arcade video games, it became common for video game companies to develop in-house game engines for use with first-party software. A notable example of an in-house game engine on home consoles in the mid-1980s was the smooth side-scrolling engine developed by Shigeru Miyamoto 's team at Nintendo for the Nintendo ...
The XGameStation was originally conceived of as a handheld system called the nanoGear [3] based around the 68HC12 microprocessor, a modern derivative of the 6809.The system would also contain modern derivatives of the 6502 and Z-80 microprocessors, for retro coders and hackers, and to make emulation of classic computer and video game systems easier.
The 1975 arcade video game Gun Fight (released as Western Gun in Japan) uses one joystick for movement and a second for firing. Each joystick is of different design. Unlike most later twin-stick games, the right stick moves the player's avatar. The 1977 sequel, Boot Hill, uses the same control scheme.
Hyper Dyne Side Arms [a] is a 1986 side-scrolling shooter video game developed and published by Capcom for arcades. The player takes control of a flying mecha fighter who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z .
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