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  2. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user ...

  3. Category : Python (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Python...

    Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .

  4. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).

  5. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})

  6. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    [10] [11] A compulsion loop may involve two or different gameplay modes that feed each other. For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the ...

  7. Basic-256 - Wikipedia

    en.wikipedia.org/wiki/Basic-256

    Basic-256 is a project to learn the basics of computer programming. [1] The project started in 2007 inspired by the article “Why Johnny can't code” by David Brin, which also inspired the creation of Microsoft Small Basic. [2]

  8. Zen of Python - Wikipedia

    en.wikipedia.org/wiki/Zen_of_Python

    The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...

  9. Lisp (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lisp_(programming_language)

    Scheme's commonality in academic computer science has led some students to believe that tail recursion is the only, or the most common, way to write iterations in Lisp, but this is incorrect. All oft-seen Lisp dialects have imperative-style iteration constructs, from Scheme's do loop to Common Lisp's complex loop expressions.