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Black Girls Code (BGC) is a nonprofit organization that focuses on engaging African-American girls and other youth of color with computer programming education to nurture their careers in tech. The organization offers computer programming and coding, as well as website, robot, and mobile application-building, with the goal of placing one ...
Download QR code; Print/export ... (Full article ...) Recently featured: ... that transportation during the 2024 Summer Olympics and Paralympics accounted for 53 ...
Board game groups include race games, roll-and-move games, abstract strategy games, word games, and wargames, as well as trivia and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four skills: artistry, live performance ...
It is part of the General Game Playing Project at Stanford University. GDL is a tool for expressing the intricacies of game rules and dynamics in a form comprehensible to AI systems through a combination of logic-based constructs and declarative principles. In practice, GDL is often used for General Game Playing competitions and research endeavors.
In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal. In games, players can just start over from the last save.
Girl Talk is a board game invented by Catherine Rondeau [1] in 1988 and became a popular game for teenage girls throughout the 1990s. It is similar to the parlour game Truth or Dare and features themes such as boys, talking on the phone, dancing, having parties and sleepovers, and other "girl-ish" concerns for the time.
U.S. Army Signals Intelligence Service cryptologists, mostly women, at work at Arlington Hall circa 1943. The Code Girls or World War II Code Girls is a nickname for the more than 10,000 women who served as cryptographers (code makers) and cryptanalysts (code breakers) for the United States Military during World War II, working in secrecy to break German and Japanese codes.
While in some cases, the girls simply converse ("Parley") with the person, in general, the girls seek to manipulate individuals in order to obtain information or to "get away" with something. This is done by selecting an action suggested by one of the girls (e.g. "Expose" to try to reveal the truth), and then playing the corresponding mini-game.