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Project Dogwaffle Professional offers Lua scripting to make filters through the DogLua filter. Lua filters can be shared between Project Dogwaffle, GIMP, Pixarra Twistedbrush and ArtWeaver. Project Zomboid is a video game (similar to The Sims but in zombie theme) made in Java, that uses Lua for mods (expanding the game with scripting).
The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua. The script then returns only the first value returned by the function (Lua ...
LuaRocks allows installing Lua modules to standard Lua paths as well as to customized locations. For this reason, it is possible to use it to install extensions to any project that uses standard Lua modules, such as the Awesome window manager. Some projects, however, adopted LuaRocks as their recommended solution for managing extensions ...
Lua provides functions to push and pop most simple C data types (integers, floats, etc.) to and from the stack, and functions to manipulate tables through the stack. The Lua stack is somewhat different from a traditional stack; the stack can be indexed directly, for example. Negative indices indicate offsets from the top of the stack.
Help:Lua debugging – a how-to guide about debugging Lua modules; Help:Lua for beginners – basic tutorial and pointers; Wikipedia:Lua string functions – string performance considerations and limits; Wikipedia:Guide to Scribbling – how to write templates that use Scribunto/Lua
LuaJIT is a tracing just-in-time compiler for the Lua programming language. Mike Pall, a primary maintainer of the project had resigned in 2015, resorting only to occasional patching to the future 2.1 version. [4]
Free and open-source software portal; Tarantool is an in-memory computing platform with a flexible data schema, best used for creating high-performance applications. Two main parts of it are an in-memory database and a Lua application server.
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...