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In the module T1 The Village of Hommlet, the player characters must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use Hommlet as a base for their adventures. [1] The adventure begins in the village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple.
WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied predecessor to WG4. WG7 was advertised during summer 1986 as Shadowlords , a collaboration between Gary Gygax and Skip Williams.
T1 Village of Hommlet (1979) B2 The Keep on the Borderlands (1979) GW1 Legion of Gold (1980) Gamma World adventure module, with Luke Gygax and Paul Reiche III; WG4 The Forgotten Temple of Tharizdun (1982) EX1 Dungeonland (1983) EX2 The Land Beyond the Magic Mirror (1983) WG5 Mordenkainen's Fantastic Adventure (1984) with Robert Kuntz; WG6 Isle ...
The adventurers begin in the town of Hommlet, which near "the moathouse", an active excavation site where the cult is working to restore a shrine. Investigating the moathouse, along with discovering the presence of cult spies undercover in the town of Hommlet, gives them clues to visit the ruined, original temple in the nearby abandoned town of ...
Six miles from Hommlet, a group of hovels formed a center for the evil activity. The locals ignored this threat since it was in the marshes, and Nulb began growing. A small chapel built to an evil god grew into a stone structure as the evil forces pillaged and robbed the lands around Hommlet. For three years the Temple of Elemental Evil served ...
This page was last edited on 15 March 2004, at 18:22 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
The thematic elements of nightmare and insanity bring Lovecraftian horror to Dungeons & Dragons, and not for the first time.The concept of a trapped, malevolent god, intent upon the destruction of all that is, harkens to the dark and insane Great Old Ones of H.P. Lovecraft's fiction.
David A. Trampier (April 22, 1954 – March 24, 2014) was an artist and writer whose artwork for TSR, Inc. illustrated some of the earliest editions of the Dungeons & Dragons role-playing game. [1]