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In the module T1 The Village of Hommlet, the player characters must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use Hommlet as a base for their adventures. [1] The adventure begins in the village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple.
WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied predecessor to WG4. WG7 was advertised during summer 1986 as Shadowlords , a collaboration between Gary Gygax and Skip Williams.
Nine years later, cultists of the Elder Elemental Eye occupied the temple again and began gathering an army, only to be overthrown once again by adventuring bands based out of the nearby town of Hommlet. This time, the adventurers destroyed the Orb of Golden Death, banished Zuggtmoy, and sealed the underground levels of the temple, cutting off ...
The evil forces were slaughtered, and their mighty Temple was destroyed and sealed with magic and blessings. In the years that followed, Hommlet became a destination for adventurers, who brought wealth to the city and returned the area to its peaceful origins. Eventually, adventurers stopped coming, and the village went back to life as usual. A ...
T1 Village of Hommlet (1979) B2 The Keep on the Borderlands (1979) GW1 Legion of Gold (1980) Gamma World adventure module, with Luke Gygax and Paul Reiche III; WG4 The Forgotten Temple of Tharizdun (1982) EX1 Dungeonland (1983) EX2 The Land Beyond the Magic Mirror (1983) WG5 Mordenkainen's Fantastic Adventure (1984) with Robert Kuntz; WG6 Isle ...
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The Village of Hommlet and its sequel Temple of Elemental Evil were originally to be given the codes WG1 and WG2, but instead were designated T1 and T2.
Mentzer expanded Gary Gygax's Village of Hommlet adventure into the adventure module T1-4 The Temple of Elemental Evil (1985), the first of a new format of 96-page to 128-page squarebound paperback supplements, which allowed more space to detail settings and adventures.