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A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]
An ISIS interface can run scanners at or above their rated speed by linking drivers together in a pipe so that data flows from a scanner driver to compression driver, to packaging driver, to a file, viewer, or printer in a continuous stream, usually without the need to buffer more than a small portion of the full image.
Canon printers are supplied with Canon Advanced Printing Technology (CAPT), a printer driver software stack developed by Canon. The company claims that its use of data compression reduces their printer's memory requirement, good quality compared to conventional laser printers, and also claim that it increases the data transfer rate when ...
Uniform memory access (UMA) is a shared memory architecture used in parallel computers.All the processors in the UMA model share the physical memory uniformly. In an UMA architecture, access time to a memory location is independent of which processor makes the request or which memory chip contains the transferred data.
In DOS memory management, the upper memory area (UMA) is the memory between the addresses of 640 KB and 1024 KB (0xA0000–0xFFFFF) in an IBM PC or compatible. IBM reserved the uppermost 384 KB of the 8088 CPU 's 1024 KB address space for BIOS ROM , Video BIOS , Option ROMs , video RAM, RAM on peripherals, memory-mapped I/O , and obsoleted ROM ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Shadow buffer A synonym for shadow map. Shadow map A texture buffer holding depth values rendered in a separate render pass from the perspective of a lightsource, used in Shadow mapping; it is typically rendered onto other geometry in the main rendering pass. [29] Shadow volume One of the techniques of adding shadows to 3D scenes. Signed ...
Alexander Murray and Richard Morse invented and patented the first analog color scanner at Eastman Kodak in 1937. Intended for color separation at printing presses, their machine was an analog drum scanner that imaged a color transparency mounted in the drum, with a light source placed underneath the film, and three photocells with red, green, and blue color filters reading each spot on the ...