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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    This model is very common for many online games and in the mobile game marketplace. Buy-to-play Like premium games, the consumer buys the game once to play, but here, the game generally continues to be supported by the developer or publisher by maintaining online servers or producing new content regularly for the title.

  3. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    [15] [16] [unreliable source] Steam began later to sell the right to play games from independent developers and major distributors and has since become the largest PC digital distributor. By 2011, Steam has approximately 50-70% of the market for downloadable PC games, with a userbase of about 40 million accounts. [17] [18] [19]

  4. List of video game websites - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_websites

    A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...

  5. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A game's synthetic economy often results in interaction with a "real" economy; characters, currency, and items may be sold and bought on online auction websites or purchased from standalone webshops. Since January 2007 users are no longer allowed to sell virtual goods of online games on eBay due to the ambiguous legal status of real world trading.

  6. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like RuneScape and World of Warcraft, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. [1] Over time, new forms of offering continued GaaS revenues have come about.

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  8. Gold farming - Wikipedia

    en.wikipedia.org/wiki/Gold_farming

    Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. [1] [2] [3]Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points.

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