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  2. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping. Consequently, solid textures ...

  3. Source Sans - Wikipedia

    en.wikipedia.org/wiki/Source_Sans

    Source Sans (known as Source Sans Pro before 2021) [1] is a sans-serif typeface created by Paul D. Hunt, released by Adobe in 2012. [2] It is the first open-source font family from Adobe, distributed under the SIL Open Font License .

  4. Source Code Pro - Wikipedia

    en.wikipedia.org/wiki/Source_Code_Pro

    Source Code Pro is a set of monospaced OpenType fonts designed to work well in coding environments. This family of fonts complements the Source Sans family and is available in seven weights: Extralight, Light, Regular, Medium, Semibold, Bold, Black. Changes from Source Sans Pro include: [1] Long x-height; Dotted zero; Redesigned i, j, and l

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  6. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Vulkan is supported starting in version 4.0 and also includes the possibility of support for Metal using MoltenVK. [35] The engine supports normal mapping , specularity , dynamic shadows using shadow maps , baked and dynamic global illumination , and full-screen post-processing effects like bloom , depth of field , high-dynamic-range rendering ...

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    For real-time rendering, this value (or more commonly the irradiance, which does not depend on local surface albedo) can be pre-computed and stored in a texture (called an irradiance map) or stored as vertex data for 3D models. This feature was used in architectural visualization software to allow real-time walk-throughs of a building interior ...

  9. Gotham (typeface) - Wikipedia

    en.wikipedia.org/wiki/Gotham_(typeface)

    The font has also been used on the cornerstone of the One World Trade Center in New York. It is also the current font used in MPA title cards for film trailers in the U.S. Developed for professional use, Gotham is an extremely large family, featuring four widths, eight weights, and separate designs for screen display and a rounded version.