enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2] [3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]

  3. 70/20/10 model (learning and development) - Wikipedia

    en.wikipedia.org/wiki/70/20/10_Model_(Learning...

    The 70:20:10 model for learning and development (also written as 70-20-10 or 70/20/10) is a learning and development model that suggests a proportional breakdown of how people learn effectively. It is based on a survey conducted in 1996 asking nearly 200 executives to self-report how they believed they learned.

  4. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Visual thinking, also called visual or spatial learning or picture thinking, is the phenomenon of thinking through visual processing. [1] Visual thinking has been described as seeing words as a series of pictures. [2] [3] It is common in approximately 60–65% of the general population. [1] "Real picture thinkers", those who use visual thinking ...

  5. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Augmented learning is often used by corporate learning and development providers to teach innovative thinking and leadership skills by emphasizing “learning-by-doing”. Participants are required to apply the skills gained from e-learning platforms to real life examples.

  6. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  7. L&D - Wikipedia

    en.wikipedia.org/wiki/L&D

    Learning and development, in human resource management and training; Labor and delivery, in health care; Lock and dam, in civil engineering; Grand Theft Auto IV: The Lost and Damned, in games and toys

  8. Zone of proximal development - Wikipedia

    en.wikipedia.org/wiki/Zone_of_proximal_development

    In turn, this hastened class time might result in loss of interest in students or even invalid peer-teaching. Cognitive abilities of the student also play a significant role in the success of scaffolding. Ideally, students are able to learn within this zone of proximal development, but this is often not the case.

  9. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    [2] [3] [4] Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. [5] It is related to, but not synonymous with, other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. [6]