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  2. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The interrogator is limited to using the responses to written questions to make the determination. [1] The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.

  3. Missionaries and cannibals problem - Wikipedia

    en.wikipedia.org/wiki/Missionaries_and_cannibals...

    The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2][3]

  4. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]

  5. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  6. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance.

  7. Google researchers claim new breakthrough in getting AI to ...

    www.aol.com/finance/google-researchers-claim...

    It then passes the problem to a different AI model, Google DeepMind’s AlphaZero, which was developed in 2017 and originally used to learn to play the strategy board games chess, go, and shogi at ...

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

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