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  2. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  3. Anim8or - Wikipedia

    en.wikipedia.org/wiki/Anim8or

    Materials are then applied, per face if desired. The user also has the option to make morph targets for each object. Figure editor - in order to animate more complex models, they can be given a skeleton. Users can give each "bone" the ability to rotate on all 3 axes within certain limits and attach individual objects to each bone.

  4. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the ...

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  6. Digital Image Processing with Sound - Wikipedia

    en.wikipedia.org/wiki/Digital_Image_Processing...

    DIPS (Digital Image Processing with Sound) is a set of plug-in objects that handle real-time digital image processing in Max/MSP programming environment. Combining with the built-in objects of the environment, DIPS enables to program the interaction between audio and visual events with ease, and supports the realization of interactive multimedia art as well as interactive computer music.

  7. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    FACS coding is also used extensively in computer animation, in particular for computer facial animation, with facial expressions being expressed as vector graphics of AUs. [24] FACS vectors are used as weights for blend shapes corresponding to each AU, with the resulting face mesh then being used to render the finished face.

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  9. 100 Easy Pumpkin Carving Ideas From Scary to Adorable - AOL

    www.aol.com/100-easy-pumpkin-carving-ideas...

    Carve a face out of a pumpkin and add in fresh fruits and veggies into the holes. Use a zucchini for eyes, red pepper for a tongue, and the stems from 2 other peppers for ears. 27.