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  2. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game magazines. In cases of exceptionally popular game titles, guides may be sold through more ...

  3. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]

  4. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground ...

  5. Dungeoneer - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer

    Dungeoneer (ISBN 0-14-032936-6) is the first of the three rule books that make up the Advanced Fighting Fantasy roleplaying game. It was written by Marc Gascoigne and Pete Tamlyn, illustrated by John Sibbick and was originally published in 1989.

  6. Advanced Fighting Fantasy - Wikipedia

    en.wikipedia.org/wiki/Advanced_Fighting_Fantasy

    The roleplaying game is translated and published in French by Scriptarium , [2] [3] as Défis fantastiques, le jeu de rôle (DF-JdR). They added original material: the core book has a 100 pages additional campaign, Le Tambour de Gondrim (The Drum of Gondrim) , and original illustrations.

  7. Jennell Jaquays - Wikipedia

    en.wikipedia.org/wiki/Jennell_Jaquays

    Jaquays assembled one of the first art and design studios for video game development at Coleco to make ColecoVision games. [30] During a freelance design studio period in the late 1980s and early 1990s, she continued to be involved in the video game industry, with concept and design work for Epyx, Interplay Entertainment, and Electronic Arts. [23]

  8. Crysis 3 Walkthrough and Complete Guide - AOL

    www.aol.com/2013/02/26/crysis-3-walkthrough...

    Welcome to the world of Crysis 3, a deep jungle experience awaits you in the Dystopian New York setting as you battle through hordes of CELL operatives and search for the evasive Alpha Ceph...

  9. Douglas Chaffee - Wikipedia

    en.wikipedia.org/wiki/Douglas_Chaffee

    After college, Chaffee worked at IBM for nearly 20 years, eventually becoming head of the Art Department. After retiring, Chaffee started up his own design company, and produced artwork for TSR for their Dungeons & Dragons role-playing game, including Dungeoneer's Survival Guide (1986); The Emirates of Ylaruam (1987); Needle (1987); both the second edition Player's Handbook and Dungeon Master ...