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  2. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  3. Category:Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Category:Cartoon_physics

    Cartoon physics; H. Hammerspace; P. Portable hole This page was last edited on 1 December 2023, at 00:50 (UTC). Text is available under the Creative Commons ...

  4. Hammerspace - Wikipedia

    en.wikipedia.org/wiki/Hammerspace

    A cartoon character producing an object from nowhere - from "hammerspace" Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are ...

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  6. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    "Ease-in" and "ease-out" in digital animation typically refer to a mechanism for defining the physics of the transition between two animation states, i.e., the linearity of a tween. [8] For example, an ease-in transition would start the animation out slowly, and then progressively get faster as the animation continues.

  7. Super Robot Monkey Team Hyperforce Go! - Wikipedia

    en.wikipedia.org/wiki/Super_Robot_Monkey_Team...

    Super Robot Monkey Team Hyperforce Go! was created by director and producer Ciro Nieli. [21] In 2003, an executive from Disney accepted the project. The series is influenced by Japanese animation. [22]

  8. Category:Animation terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_terminology

    Cartoon physics (3 P) Pages in category "Animation terminology" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes. A.

  9. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.